Need for Speed: Porsche Unleashed in the browser

I used AI and ported Need for Speed: Porsche Unleashed to the browser. The work builds upon the great work by Sergei Biriukov with the nfspu-recomp project. I used Codex with GPT 6.1 Sol to do it.

Play it now

GitHub

Garage view of 935/78 "Moby Dick"
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Garage view of 935/78 “Moby Dick”

Race in the Alps
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Race in the Alps

Porsche 356 in Côte d'Azur
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Porsche 356 in Côte d’Azur

As a kid, I always loved this game so it’s really nice to get a good dose of nostalgia playing this. Unlike many modern racing games, Porsche Unleashed is really nice since I just get to drive through really picturesque European environments.

Nowadays, many games either fall into the annoying arcade trap or the too-intense hyper-realistic trap. Arcade-style games like Forza Horizon series or newer Need For Speed games are full annoyances such as “influencer voices”, “XP confetti”, billboards and ramps, dumb people culture, drift score/destruction score and other distractions, gacha style car collection, lootboxes and daily quests, ridiculous car modding that makes a VW Beetle as fast as a hypercar, and so on. It is a bit of a pity since Forza Horizon games look really amazing, and are actually quite fun to drive. Meanwhile, at the other end of the spectrum, we have sim racing games like iRacing and Project Cars 2 that are way too serious, with perfect laser-scanned tracks and unforgiving realistic handling. The downside is that it is hard to get good at the game and you can only drive in ugly motorsports tracks with chain link fences, ads, and stacks of tires without any good views. This is really great if you want maximum realism and want to hone your driving skills, but less good if you just want to relax.

Fortunately, there are some new games coming out that would address this niche of “just wanna drive in a scenic environment”. For example, Assetto Corsa Evo Free Roam is coming out. Hopefully it’s good.

Anyway, back to my web port of NFS PU. Compared to the original game, my port has a few improvements and tweaks:

Fixed some funny bugs:

One pixel map seam
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One pixel map seam